
While it certainly is possible to develop other kinds of games with UE3 as well, there eventually comes a point where you need to start hacking things together because you are bound by the limitations of having no access to the C++ source code.Īnd one major gripe I always had with the UDK was the asset organization. And other platforms are just $1,500 per platform, which is still a lot cheaper than the full price of other engines. The Wii U is going to support Unity out of the box, IIRC, and I think the PS4 is going to jump on that train too. We recently switched from the UDK to Unity as well, since there's no way we can afford to full license cost of the UE3 in order to develop for consoles.

The language has some neat features for game development, though. You need a thorough understanding of the majority of UnrealScript's class hierarchy before you can dish out anything decent with it. The UDK scripting is just impossible to get into without someone to show you the ropes.Īs an Unreal evangelist, I can mostly agree with this sentiment. If you want something else then unity is often easier to work with.

But the idea I got is that UDK makes great looking shooters.

I worked with both UDK and Unity, briefly, I can hardly call myself an expert.
